I’m having a lot of fun with Playstation All-Stars Battle Royale, and hopefully my review will go up tomorrow. Seeing how much fun people were having playing it at the GameExpo in Oslo today gives me hope that this is a title that will be supported for a long time ahead. Balancing is a normal part of any fighting game, and the first character out to get some adjustments is Sackboy.
SuperBot has released the list of fixes in the 1.02 patch for All-Stars and they are as follows:
– A new item, Medusa’s Gaze, has been added to the game
– View Invites has been added to the Party Bar Menu
– Voice chat icon added to loading screens
– AI logic enhancements
– Network performance improvements
– Issue where players were stuck with a different character than the one picked has been addressed
– Issue with matchmaking in regards to player skill has been addressed
– Overall improvements to network connectivity
– Sackboy changes
– Level 1 Super – Increase cost from 100 to 150 AP
– Level 2 Super – Increase cost from 325 to 400 AP
– Level 3 Super – Increase cost from 600 to 750 AP
– Jam Session (Neutral Triangle) – Reduced AP generation from 25 down to 10 AP
– Cakeinator (Neutral Circle) – Reduced AP generation from 25 down to 20 AP
Raising Super cost seems pointless. Was always fun seeing people use them. The more the better. Just gonna mean less total “kills” same people gonna win though