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Platinum adventurer: Unlock all of the trophies in Syberia 3.
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This sure ain't kansas: You came round in a really strange institution…
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Respect for protocol: You managed to leave the clinic's psychiatric ward.
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No time to lose!: You fled the clinic and saved the tribe from great peril.
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The castle: You've reached Valsembor despite your pursuer… and the red tape!
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Steiner family: You and the Youkols can count on new allies in Valsembor.
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Mechanical awakening: Your efforts have restored a mechanical masterpiece to working order.
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20,000 leagues under the lake: You took the plunge for the good of the migration…
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Colonel, are you receiving me, over?: You showed the soldiers that cunning is always better than force.
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The big good-bye: You enabled the Youkol migration to set off again.
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We're going to need a bigger boat: The redemption of a great sailor saved you from a legendary assailant.
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XZ2000… 2.0: You brought a friend back to life.
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The community of the ostrich: Your alliance with an automaton and the tribe has let you move mountains… Or a ferry, at any rate.
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I is somebody else: Admit it: you didn't see that one coming…
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O spirits, are you there?: The spirits have given you their blessing… and quite a trip!
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What counts is not the destination…: You helped the Youkols get to safety, at the risk of a far darker future for yourself…
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One flew over the nut-job's nest: Pass your medical visit.
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Crime and punishment: On the first try, you succeeded in convincing a lost soul to seek redemption by helping you.
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Lobbyist: Get your old reflexes back to make an elected official give in.
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I am legend: See beneath the surface to convince a survivor to help you.
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The Valsembor horror: Listen to two people tell you the story of a local legend.
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Valsemborgate: Find out about the region's dark past.
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Cassandra: Prove to the clinic staff that you're right despite everything.
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Tripping: Receive an old friend's congratulations by helping him before he asks you to.
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Anything goes: You set off a strange migratory mechanism without being asked to do a thing…
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The scriptwriter's nightmare: While exploring, perform 10 optional actions that influence your progress.
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Grumpy old...: Get rebuffed three times by the same character.
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A little tenderness, maybe...?: Tell one of your traveling companions how much you like them three times.
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You call that cheating...?: Find 15 points on interest in items in your inventory.
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Time to collect your thoughts: Think twice before speaking.
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Martingale: During a discussion, use an irrefutable argument that you obtained by exploring.
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Friends for life: Become friends with two of the clinics old hands.
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Tables turned: Admit you like it…
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Brave… in good time!: Receive an elected official's moral support.
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Available brainwidth: You've preserved an ally's cultural integrity…
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Ironic, ain't it?: Admit you've wanted to ever since you left Valadilène…
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A word to the wise…: When solving a puzzle, find what's needed the first time around.
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Master locksmith: When solving a puzzle, make a perfect duplicate on the first try.
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Ice breaker: When solving a puzzle, start the mechanism you're asked to without stalling a single time.
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Raiders of the lost temple: When solving a puzzle, open the doors to a ruin with fewer than 20 moves.
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Mobile communication: When solving a puzzle, you use a strange machine without ever putting out the fire you lit beforehand.
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