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Will the pay-to-win loot crates ruin H1Z1?

H1Z1 was just released on early access and it has been revealed that SOE are allowing microtransactions. For a small amount you will be able to purchase loot drops with the chance of getting a weapon. While I can understand that SOE wants to cash in on all the thousands of people now trying out the game I can’t help feeling it will ruin the realism. Games that let you buy better gear or allow you to craft items faster than everyone else will make the game largely unbalanced, specially for a free-to-play game, even for people who have skill in the game without paying.

It’s not clear if the PS4 version of the game will have these microtransactions yet but most likely it will.

We have made the decision to allow paid for airdrops into the game with things like guns and other things being randomly selected as part of the airdrop. We’re making them highly contested and building a whole set of rules around this, but you should be aware that our goal is to make this a way to keep things interesting on the servers but still be contested. If these offend your sensibilities just know that they are going to be there. We have gone out of our way to make sure the airdrops are contested in-game and that you can’t simply expect to easily walk about to the airdrop and grab it. Even if you paid for it.

dFUSE

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Tags: H1Z1ps4

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