It only takes a second after you let go of the dropship before the rocket hits. You unfold your wing suit and soar through the skies as lightning and explosions engulf you. A brief moment later one of your comrades get shot and he spins uncontrollably out of view. You’re on your own.
Two thoughts instantly crossed my mind as I jumped through the hatch of the cableway cart and raised my gun, preparing for whatever hell I was in for. The first was how familiar this felt. A strange sensation of playing a well known franchise the way it was meant to be played, but on a Vita. I immediately started moving around in the small space available just to get a sense of the movement and controls, and it was great. I’ll get back to my second thought in a minute, but first let’s talk about Killzone: Mercenary and what I played.
It is a familiar sight, and as such this doesn’t stray far away from the Killzone recipe. The colors and tone of the level is very reminiscence of previous titles which means you’re definitely playing a Killzone game, but also means that based on this level alone, it doesn’t offer up anything new. What I will say though is that for a Vita title it looks absolutely stunning. The graphical fidelity, animation and details in this game makes it almost comparable with the console versions. It’s a shame though that a lot of this is hidden behind a mountain of HUD elements. A total of seven elements are on screen at all times: A big radar, your rank, your money balance, secondary weapon, primary weapon, grenade option and position (prone, standing). When you approach interactive objects you get one in the middle of the screen as well. I’m sure some of these elements could’ve been mapped to buttons to free up some of the space on-screen.
Despite this there is a lot to fall in love with in Killzone: Mercenary. The drone action is some of the most fun I’ve had in a long time in a game. Controlling a flying killing machine and successfully taking out a whole room without being noticed is hugely satisfying and incredibly cool. Another one lets you simply tap on an enemy and heat seeking rockets will send them to their doom. You can switch out your arsenal, including drones at every weapon depot and there’s plenty of them. The weight of movement and weapons has been perfected since KZ2 and KZ3 and it’s a joy to play this game on a hand-held.
Killzone: Mercenary is looking out to be one of the best looking Vita titles when it launches later in September. It also plays pretty damn great. Could it be a reason alone to buy a Vita? We’ll let you know in the final verdict.
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